A downloadable game for Windows
Graduation Video Game
School : ISART DIGITAL, the Video Game and 3D Animation / VFX School
In a peaceful universe, invaders have come to steal your life-sustaining resource! Absorb, control and transform it in order to destroy them!
Engine: Unreal Engine 4
Number of player: 1
Producer: Marine CARIO & Maxime de LAVALLEE
Game Art: Ophélie BRAUN, Adrian CLEVINGER, Romain COSTE & Clément FAURE
Game Design: Fabian DURANDET, Clément PAYEN & Victor WATHIER
Game Design & Programming: Maxence BEAUMONT
Game Programming: Martin GARNIER, Morgan HOARAU, Jannah MEKHAEMAR, Aurel PIERRE & Maxime ROUFFET
Music & Sound Design: Léo CAILLAC
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Art was quite interesting. 3d models and especially the liquid VFX was enjoying to watch.
The combat has no depth, you just spam X for smaller enemies or spam R2 and run away from bigger enemies. Not sure if it's because of time constraint, but def. make AI more interesting instead of spawning more enemies to artificially increase difficulty. Enemy shields could last longer, so you actually have to wait/evade until the right moment. Then strike with R2, but make cast time longer and attack stronger. Just 1 idea. Also change attack speed on X + direction attacks. Maybe X + forward is faster, but deals less damage. Visual change is not enough variation for my taste.
I couldn't detect any sound issues, it was fitting and smooth. Great job I think.
A little bit nitpicking on the gameplay, but I'm really thankful for playing this game. These students really raising the bar every damn year <3