A nice, bite-sized game! The controls were very smoothe and it was easy and fun to get a hang of manouvering the environment. The music and visuals were very well crafted as well! As a point of improvement for the design I would argue that some of the interactable elements of the environment blended in a bit too well with the fore-/background, like the drums, the spikes or the coushins at some places. Luckily, the game is very forgiving, so it did not affect the experience too much, but in a longer/harsher game, it probably would have caused some frustration. All in all still a very well put together experience ^^
We are glad you had a great time playing our game :)
Your piece of advice is duly taken into account, as a matter of fact we are already aware of this point! If more is to come for SYMPHONIA we will keep this in mind ;)
this is a good game, i really enjoyed the short game, music was amazingly set together and the mechanics were smooth. unfortunate that it was so short, maybe more levels coming soon? there's only 1 thing that bugged me was that when the buildings in the background were collapsing the game started to lag a bit, for the rest of the ride the game was very smooth!
Awesome game. I like the style, music, smooth and entertaining gameplay, and really nice "teaching through experience" tutorials for some elements. I have a lot to learn from this game.
Your comment brings joy to the team, especially our Game Designers! They did their very best to come up with clever and interesting ideas regarding the tutorial or the Level Design.
C'est excellent. Evidemment, la première chose qui frappe est la direction artistique, magnifique et très originale, envoutante, onirique. Le jeu est lancé, et c'est la musique qui vient s'intégrer avec grâce et justesse dans cet univers poétique. On se demande alors: "tout ceci est bien beau, mais le gameplay va-t-il suivre? Et le level design?" Non, non, tout va bien, c'est simple, mais l'idée est bonne et le level design suit parfaitement, bien pensé, une courbe de difficulté maîtrisée, bref, pour ma part, j'en veux encore.
Je travaille en tant que testeur sur le site Nintendo-Master. J'ai entendu dire que vous comptiez porter le jeu sur Switch, j'ignore si c'est déjà le cas, en tout cas, dès qu'il sera jouable, je m'occuperai personnellement du test, avec grand plaisir! En attendant, sachez que je vous suis depuis déjà un certain temps sur Twitter, et j'attends la suite avec impatience!
Quel commentaire ! Nous sommes ravis que vous ayez apprécié SYMPHONIA, ça montre que les heures passées à avoir une cohérence globale ne furent pas vaines :)
Le jeu existe déjà sur Switch, dans une version étudiante interne à notre école, et pour des raisons évidentes ce n'est que la version PC qui est sur Itch.
C'est un plaisir d'avoir un retour d'un "follower" de longue date, vous serez au courant de nos avancées sur notre Twitter évidemment !
Nous prenons note de votre proposition pour le test :)
Fantastic game! I don't have a gamer computer, so I had the doubt about if my computer could run it, my surprise was that everything was ok when I started to play. I love it!
Très beau jeu ! je me suis régalée. Les graphismes sont splendidee. Le game play est vraiment sympa et bien pensé. Mélodieux et poétique, j'adore ! merci ! :)
C'est nous qui vous remercions pour votre commentaire, c'est très encourageant de voir de tels retours. Car nous avons pris beaucoup de plaisir à faire ce jeu !
Mesmo que o jogo seja bem curtinho, é muito gratificante de jogar ele, principalmente pela jogabilidade diferenciada (já que todos os Dashs são provenientes de um impulso contrário ou lado desejado) e pelo carinho tanto na parte de design gráfico, quanto na parte musical, nota 10.
What a beautiful little game released in a time of nothing but pixel art. The worst part of this game for me was that it was too short. Thanks for the privilege to play your little game.
Your comment might be short but it is strongly rewarding ! :) We had so many other ideas for SYMPHONIA but as always there were boundaries; the production span was 8 months only.
Stay tuned! We currently are analysing our options and we would love to see Philemon wandering more within SYMPHONIA
Amazing game
Love each space, quite immersive and as a musician the soundtrack is just incredible I liked it a lot, the platform is well planned and entertaining.
The only thing I didn't like was that it was so short.
The sound design is incredibly good and the composition of the pieces left me amazed, I honestly did not expect the music in general to be so detailed, but it makes sense after seeing the detail that the game has in general and that can be appreciated from the beginning of the game.
The art style and character animations are very well done and designed, the mechanics are very original and well calibrated.
Congratulations on making a great game. Greetings from Mexico.
Hello and thank you for your comment, it means a lot :) We put so much energy and dedication into this game, and you are not the first one to quote all the details here and there in the game!
Stay tuned on our social networks, something might be possible for SYMPHONIA in the future, who knows? ;)
I really loved this game, unbelievable that it is free, thank you very much for providing this incredible experience. I wish you every success in the world.
hello there! Being part of the dev team I wish to invite any SYMPHONIA player to answer our survey (link herein above) if you fancy giving us your feedback, it would greatly help us!
Coming from it's vid, and it looks super neat, but I feel like it needs work. Little things. Maybe a formal tutorial for the violin playing. Maybe more than just sparkles on the spikes; maybe just make them a more prevalent, brighter color... or go full 'red = dead' on them.
And while you can go all desaturated on the looks, the style, to me, doesn't seem to fit the gameplay. But this is hours and hours of Hollow Knight talking, so grain of salt on the last one. Muscle memory + visuals are very much kicking in, I think.
I should probably download the demo and give it a full peek. Don't want too assume too much... GL on the game, tho. :3
You must have great eyes and much experience to provide such a review just from watching the video :)
I strongly suggest you give it a go, I am positive you will not regret it! We will take any piece of advice or any review into account, so feel free to spend a few additional minutes of your time filling in this short questionnaire about the game after completing your run!
This game has a beautiful gameplay, the sounds are of the highest quality, the level design is of the best. I loved the small details like the animations of the sprites and the scores that, as a musician, I appreciated infinitely.
I also like that there are various compositions that are played and with a good ear, in the soundtrack, they stand out.
The only thing that in my opinion is to be redone is the final animation of the giant bell, which goes slightly off-sync with the audio and does not work as smoothly as a real bell.
As for the performance of the game it is optimized very well because I tried it even with a very weak laptop and I kept constant and high fps.
We are glad you had a great time! I will let our Sound Designer know about your review The bell animation is performance-oriented but we are working on different possibilities! Thank you for your comment :)
Hello! Actually there are keyboard inputs :) This game was designed for the Nintendo Switch initially, that's why we highly recommend playing with a controller.
Nonetheless if you wish to play with your keyboard AND your mouse, here are the inputs. You will need your mouse to play! I need to warn you, we are French, thus we developed the game with French keyboard inputs! (just install a French keyboard on your computer and switch inputs, it is simple)
Mouse Left button: Poke action (using you violin bow, can be performed in various directions: up / down / left / right) Z: up input for violin bow use Q: run towards the left S: down input for violin bow use D: run towards the right A: Play your violin (Y input on a Xbox Controller) Space bar: jump (analogical, the longer you press, the higher you jump) P: Pause Menu (presse again to exit menu)
this game is absolutely amazing, plays like a charm, and has such a unique atmosphere im so in love with it!! i cant stop playing it!! the design and animation of philemon is so charming and lovable. this game is so memorable to me for both its art and music and i wont stop recommending it!! thank you for this absolute masterpiece!!! im gonna recommend it to all my friends <333
The animations (characters and VFX) combined with that music are on the highest level possible. I literally enjoyed every second of it. I can't thank you enough for sharing this beauty! <3
Being part of the dev team I wish to invite any SYMPHONIA player to answer our survey (link herein above) if you fancy giving us your feedback, it would greatly help us!
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Comments
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A nice, bite-sized game! The controls were very smoothe and it was easy and fun to get a hang of manouvering the environment. The music and visuals were very well crafted as well! As a point of improvement for the design I would argue that some of the interactable elements of the environment blended in a bit too well with the fore-/background, like the drums, the spikes or the coushins at some places. Luckily, the game is very forgiving, so it did not affect the experience too much, but in a longer/harsher game, it probably would have caused some frustration. All in all still a very well put together experience ^^
Hello there!
We are glad you had a great time playing our game :)
Your piece of advice is duly taken into account, as a matter of fact we are already aware of this point! If more is to come for SYMPHONIA we will keep this in mind ;)
Stay tuned!
this is a good game, i really enjoyed the short game, music was amazingly set together and the mechanics were smooth. unfortunate that it was so short, maybe more levels coming soon? there's only 1 thing that bugged me was that when the buildings in the background were collapsing the game started to lag a bit, for the rest of the ride the game was very smooth!
Hello!
The game is quite short indeed :) We did our best during these eight months of production to provide interesting content.
More levels coming? We will see :)
For the moment we are still working at making the game known to the largest amount of players.
Thank you for your comment and your review on the collapsing buildings, we will see to this point!
Awesome game. I like the style, music, smooth and entertaining gameplay, and really nice "teaching through experience" tutorials for some elements. I have a lot to learn from this game.
Hello!
Your comment brings joy to the team, especially our Game Designers!
They did their very best to come up with clever and interesting ideas regarding the tutorial or the Level Design.
Stay tuned :)
So beautiful and atmospheric!
Hello!
Thank you very much on behalf of the whole team!
C'est excellent. Evidemment, la première chose qui frappe est la direction artistique, magnifique et très originale, envoutante, onirique. Le jeu est lancé, et c'est la musique qui vient s'intégrer avec grâce et justesse dans cet univers poétique.
On se demande alors: "tout ceci est bien beau, mais le gameplay va-t-il suivre? Et le level design?" Non, non, tout va bien, c'est simple, mais l'idée est bonne et le level design suit parfaitement, bien pensé, une courbe de difficulté maîtrisée, bref, pour ma part, j'en veux encore.
Je travaille en tant que testeur sur le site Nintendo-Master. J'ai entendu dire que vous comptiez porter le jeu sur Switch, j'ignore si c'est déjà le cas, en tout cas, dès qu'il sera jouable, je m'occuperai personnellement du test, avec grand plaisir! En attendant, sachez que je vous suis depuis déjà un certain temps sur Twitter, et j'attends la suite avec impatience!
Rubix_Man/Drazglb.
Bonjour !
Quel commentaire ! Nous sommes ravis que vous ayez apprécié SYMPHONIA, ça montre que les heures passées à avoir une cohérence globale ne furent pas vaines :)
Le jeu existe déjà sur Switch, dans une version étudiante interne à notre école, et pour des raisons évidentes ce n'est que la version PC qui est sur Itch.
C'est un plaisir d'avoir un retour d'un "follower" de longue date, vous serez au courant de nos avancées sur notre Twitter évidemment !
Nous prenons note de votre proposition pour le test :)
Hello from Spain!
Fantastic game!
I don't have a gamer computer, so I had the doubt about if my computer could run it, my surprise was that everything was ok when I started to play.
I love it!
Hello!
And this is our first review from Spain 🥳
We put many hours into optimising our game, we are glad it paid off!
Thank you for your comment :)
Très beau jeu ! je me suis régalée. Les graphismes sont splendidee. Le game play est vraiment sympa et bien pensé. Mélodieux et poétique, j'adore ! merci ! :)
Hello !
C'est nous qui vous remercions pour votre commentaire, c'est très encourageant de voir de tels retours.
Car nous avons pris beaucoup de plaisir à faire ce jeu !
La team SPEAR vous salue !
Mesmo que o jogo seja bem curtinho, é muito gratificante de jogar ele, principalmente pela jogabilidade diferenciada (já que todos os Dashs são provenientes de um impulso contrário ou lado desejado) e pelo carinho tanto na parte de design gráfico, quanto na parte musical, nota 10.
Olá!
Nós não falamos português, mas muito obrigado!
It is a first for us, to receive a comment in Portuguese!
We are glad you liked our game, we hope the grade is 10/10 ;)
Stay tuned
vous faites honneur a la France mes kheys
Hello !
Nous sommes ravis que le jeu vous ait plu :)
N'hésitez pas à faire tourner dans votre entourage !
What a beautiful little game released in a time of nothing but pixel art. The worst part of this game for me was that it was too short. Thanks for the privilege to play your little game.
Your comment might be short but it is strongly rewarding ! :)
We had so many other ideas for SYMPHONIA but as always there were boundaries; the production span was 8 months only.
Stay tuned! We currently are analysing our options and we would love to see Philemon wandering more within SYMPHONIA
Hello and thank you for your comment, it means a lot :)
We put so much energy and dedication into this game, and you are not the first one to quote all the details here and there in the game!
Stay tuned on our social networks, something might be possible for SYMPHONIA in the future, who knows? ;)
Cheers!
Made a video
Hello!
We have already watched it, seems like you had quite a bit of fun :)
Thank you for playing our game and showing your gameplay! It helps
There is a questionnaire in the comments below if you wish to give us some detailed feedback
Cheers!
Happy you watched it, yeah we had a lot of fun with the game and happy it could help.
I really loved this game, unbelievable that it is free, thank you very much for providing this incredible experience. I wish you every success in the world.
Thank you very much on behalf of the team :)
We are glad you loved it!
https://forms.gle/T5fdGqpW5wYAP2Md7
hello there!
Being part of the dev team I wish to invite any SYMPHONIA player to answer our survey (link herein above) if you fancy giving us your feedback, it would greatly help us!
cheers :)
Coming from it's vid, and it looks super neat, but I feel like it needs work. Little things. Maybe a formal tutorial for the violin playing. Maybe more than just sparkles on the spikes; maybe just make them a more prevalent, brighter color... or go full 'red = dead' on them.
And while you can go all desaturated on the looks, the style, to me, doesn't seem to fit the gameplay. But this is hours and hours of Hollow Knight talking, so grain of salt on the last one. Muscle memory + visuals are very much kicking in, I think.
I should probably download the demo and give it a full peek. Don't want too assume too much... GL on the game, tho. :3hello there!
You must have great eyes and much experience to provide such a review just from watching the video :)
I strongly suggest you give it a go, I am positive you will not regret it!
We will take any piece of advice or any review into account, so feel free to spend a few additional minutes of your time filling in this short questionnaire about the game after completing your run!
Cheers!
https://forms.gle/T5fdGqpW5wYAP2Md7
I hope you got great grades for this, cause the project is amazing. Keep up the awesome work, looking forward to more concerts & more of this world.
Thank you very much ! We currently are gauging and analysing our opportunities.
Follow us on our social networks to keep posted :)
Following. :)
Hello from Italy!
This game has a beautiful gameplay, the sounds are of the highest quality, the level design is of the best. I loved the small details like the animations of the sprites and the scores that, as a musician, I appreciated infinitely.
I also like that there are various compositions that are played and with a good ear, in the soundtrack, they stand out.
The only thing that in my opinion is to be redone is the final animation of the giant bell, which goes slightly off-sync with the audio and does not work as smoothly as a real bell.
As for the performance of the game it is optimized very well because I tried it even with a very weak laptop and I kept constant and high fps.
Congratulations for the job, wish you the best!
We are glad you had a great time! I will let our Sound Designer know about your review
The bell animation is performance-oriented but we are working on different possibilities! Thank you for your comment :)
There is no input for keyboard? This kinda sad as I wish it also have keyboard input
Hello!
Actually there are keyboard inputs :)
This game was designed for the Nintendo Switch initially, that's why we highly recommend playing with a controller.
Nonetheless if you wish to play with your keyboard AND your mouse, here are the inputs. You will need your mouse to play!
I need to warn you, we are French, thus we developed the game with French keyboard inputs! (just install a French keyboard on your computer and switch inputs, it is simple)
Mouse Left button: Poke action (using you violin bow, can be performed in various directions: up / down / left / right)
Z: up input for violin bow use
Q: run towards the left
S: down input for violin bow use
D: run towards the right
A: Play your violin (Y input on a Xbox Controller)
Space bar: jump (analogical, the longer you press, the higher you jump)
P: Pause Menu (presse again to exit menu)
this game is absolutely amazing, plays like a charm, and has such a unique atmosphere im so in love with it!! i cant stop playing it!! the design and animation of philemon is so charming and lovable. this game is so memorable to me for both its art and music and i wont stop recommending it!! thank you for this absolute masterpiece!!! im gonna recommend it to all my friends <333
We are delighted to read such a review!
Keep telling the world about SYMPHONIA ^^
One of the best games well done :D i hope you enjoy my gameplay
Was that your first run? You did well!
We are glad you had a great time 👍
Thank you :D , that was not my first run i actually edited a lot xD
The animations (characters and VFX) combined with that music are on the highest level possible. I literally enjoyed every second of it. I can't thank you enough for sharing this beauty! <3
Thank you very much for your comment 🙏🙏
https://forms.gle/T5fdGqpW5wYAP2Md7
hello there!
Being part of the dev team I wish to invite any SYMPHONIA player to answer our survey (link herein above) if you fancy giving us your feedback, it would greatly help us!
cheers :)
WOW
What a nice free game. I love it.
Thank You
We are glad you enjoyed it, thank you on behalf of the team :)