Is just BEAUTIFUL!! I really like the aesthetics and the music, the sound when you crash. I hope this project doesn`t end here. You should continue, it has potential. Here i will let you some feedback:
The playability it's hard because it's hard to move, but i think that was the idea, that you must have to use the brake in order to be the best.
Also i think that if you continue with the project you should see a gameplay of speedracer for PS2 or if you have it, of course played it. It's never the same to play in compare to see a gameplay.
I think that you could use some mechanics of that game that will make your game a better experience.
I like, for example, the mechanics of being able to crash into other cars, the fact that the car jumps forward, sideways, backwards. I always thought that they should have made a speedracer game with today's graphics, and I think they go very well with the aesthetic of their game. Another improvement that occurs to me is to vary the types of camera, I feel that I am very far from the car, I would like a camera a little closer. I hope you continue the project, if so pass me the discord or channel to follow your progress, I would love to see it arrive on steam. Sorry for my English. I'm learning. Here is a video of speedracer mechanics:
The game concept is rly cool! but the gameplay feels... weird. I see the reference of the Citröen cars and etc but the "speed vessel" feels out of control. The brake works too fast, I espect something like a normal brake and a hand brak may be, or a air brakes solution like the wipeout series. Is hard to me believe that this is made for students, U r awesome!
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love it !
why this game free. ı love it
Is just BEAUTIFUL!! I really like the aesthetics and the music, the sound when you crash. I hope this project doesn`t end here. You should continue, it has potential. Here i will let you some feedback:
The playability it's hard because it's hard to move, but i think that was the idea, that you must have to use the brake in order to be the best.
Also i think that if you continue with the project you should see a gameplay of speedracer for PS2 or if you have it, of course played it. It's never the same to play in compare to see a gameplay.
I think that you could use some mechanics of that game that will make your game a better experience.
I like, for example, the mechanics of being able to crash into other cars, the fact that the car jumps forward, sideways, backwards. I always thought that they should have made a speedracer game with today's graphics, and I think they go very well with the aesthetic of their game. Another improvement that occurs to me is to vary the types of camera, I feel that I am very far from the car, I would like a camera a little closer. I hope you continue the project, if so pass me the discord or channel to follow your progress, I would love to see it arrive on steam. Sorry for my English. I'm learning. Here is a video of speedracer mechanics:
I recommend to see from 3:30.
I just want to steer
The game concept is rly cool! but the gameplay feels... weird. I see the reference of the Citröen cars and etc but the "speed vessel" feels out of control. The brake works too fast, I espect something like a normal brake and a hand brak may be, or a air brakes solution like the wipeout series. Is hard to me believe that this is made for students, U r awesome!
video is private?
Hi projectcolorball, it's public now ! :)
thx!